Projects:2015s1-15 AI for a Trash Collecting Robot
- 1 Project Information
- 1.1 Environment
- 1.2 AI Agent (JavaStreet)
- 1.3 Outcomes
- 2 Team
- 3 Reference
The purpose of this project proposal is to present a project plan for the objective of creating an AI for the Trash Collecting Robot project as well as to describe the proposed strategy to achieve the project goal. The goal of this project is to test and design the Street Engine that will it work in the real life. It is an experiment for testing Street Engine, which created by the University of Adelaide . The aim of this project is to design and construct an agent-based AI using the newly founded Street Language. Moreover, the project team can combine some of the behaviour from different animals or insects to improve the AI.
The AI for the autonomous robot is to be designed, programmed and tested in a Virtual Reality Development Environment (VRDE) before being implemented and tested on a physical robot.
Virtual Robot Development Environment
Unity-JavaStreet Communication Layer
The Communication layer is the nerve of the robot. It convert and pass through the signal between AI agent and VRDE. This is an important system to success the project. The communication layer receive and convert all the feedback from unity in JSON formal, then it pass the condition token to AgentStreet. Also, it will receive the output token from AgentStreet and convert it into JSON formal, then send it into VRDE. JSON is a language-independent date format to use for data transfer in the network. The benefit of using JSON to transfer the data between Unity and Communication layer is that the JSON data can apply with many programming language.
AI Agent (JavaStreet)
The AI agent is the brain of the robot. It manage all the inputs and outputs as well as make decisions and execute tasks for the robot which makes it the very definition of an autonomous trash collecting robot . The agent will be programmed using Street Language and implemented using JavaStreet. Street Language is a new programming language for the processer, and the operation of processer is running in parallel. The basic idea of street language is that it will take all of the condition in working memory and then find the matched condition requirement and vary the working memory, such as ‘if’ loop.
As there are currently no test available for implementation, a project was set up to create a basic performance test bench for the computer. The project was chosen to be an automated trash collecting robot as this would test the autonomy and cognitive capability of the computer to make decisions as well as handle input and output data.
JavaStreet Design Structure
The JavaStreet Design Structure is a concept structure of Street Language and Communication layer, and the design base on the state machine given by Braden . It will include all the subsystem and the relationship between those subsystems in AgentStreet.
The Random movement is the basic design of the robot movement and use for testing with other design, such as Bumper Sensor, Pickup and Drop etc. This function will be replaced by foraging behavior in the future.
The Bumper function can able to protect the robot and avoid the collision. This idea based on the behavior of bat and cat [6, 7]. Once the robot was colliding the wall or obstacle, this action state should be able to avoid the collision again. In the version 3 of bumper function, the robot only rotate 45 degree on the left hand side and back to the forward function.
Pickup and Drop/ Main Camera Sensor
Pickup and Drop-trash are basic set up function for the robot. This function will handle the action of pick-up and drop-trash in AgentStreet.
Basic Homing Vector
The idea of homing vector is based on the homing behavior of the Dessert Ant and Monarch butterflies. The homing behavior will separate into two part, which are ‘basic homing’ and ‘homing vector’, in order to it will be design the structure easily in street language.
The foraging method was developed based on idea of the Tangent Bug algorithm. The Tangent Bug algorithm is mainly used to direct the robot to move towards its goal while avoiding obstacles. If an obstruction is present between the robot and its goal, it utilises its range sensing capability to determine the endpoint of the obstacle to try and navigate around the obstruction.
In the foraging algorithm, the robot will be rotating on spot to look for trash. If trash is detected, it will stop scanning and proceed to collect the trash. If an endpoint is detected, it will assume that there is an obstruction blocking its view to scan the area behind the obstruction. Hence, the robot will proceed towards the end point to scan the area behind the obstruction. If no trash is found behind the obstruction, the robot will remain in its current location and repeat its scanning process.
- Edison Yu
- Keng Nam Leung
- Dr Braden Phillips
- Mr Mike Liebelt
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